The Mission and the Threat

The mission of the story gives the game purpose and direction. What are players looking for / revealing / collecting / hindering / rescuing? A simple story and a clear goal keep players interested. The puzzles and tasks in the game provide information and means to complete the mission.



Escape-props. Which objects could be part of the theme of your story? For example, if the game is in a stable, a space station, a pharaoh's grave, a top chef's kitchen, or at Hogwarts, it calls for certain items. These items are good to list, as you can use them to build excellent puzzles and tasks that are seamlessly related to the story.


You game to the end!

Welcome to the end!